Thursday, October 29th, 2020

Blob Physics – Part 1   Further to the questions we got on our CrazyBites #7, it was clear our followers are interested in more info about blob physics. Here’s part 1 of the guest post by Laze Ristoski, our Technical Lead: I’ve had a fun challenge lately. I’ve been doing some experimental work regarding an upcoming game at CrazyLabs that involves rendering and manipulation of 2D bubbles. My immediate [...]


Thursday, October 29th, 2020

The ideal #hypercasual #gamepitch is the subject of this week’s #crazybites by Nir Miretzky, and since less is more – we won’t say no more, just invite you to keep sending us new hyper-casual game pitches.


Sunday, October 25th, 2020

This edition of CrazyBites include a crazy dentist, Trump, a watermelon, some soap and a selfiecam. It’s not clickbait, just tips to boost your gameplay ad from a one of a kind creative mastermind – Oded Tsur.


Monday, October 19th, 2020

Our new #CrazyBites are here, and this time we’re focusing on simulating soft bodies, courtesy of our tech lead & blob king. By the time you finish – you’ll be trying to create those soft bodies yourself. Word.


Monday, October 19th, 2020

Metallica has their Master of Puppets – but we have our Master of Prototypes! This week’s CrazyBites is tailor-made for game developers and hyper-casual enthusiasts.


Tuesday, October 6th, 2020

Ready, test, go! Our new CLIK Dashboard is now live and in this Pocket Gamer article you can learn more how to apply and start testing your games. Reminder: any game that passes our CTR test will be rewarded with up to $25,000(!)


Wednesday, September 30th, 2020

  CrazyHub India – How We Started A guest post by Surojit Roy, Co-Founder of Firescore Interactive and a Studio Head in CrazyLabs India, leading CrazyHubs, our gaming hub for local studios. In the aftermath of Soap Cutting taking the #1 spot through the holiday period at the end of 2019, we learned first hand what it takes to keep a game alive in the top charts for more than a week. […]


Wednesday, September 30th, 2020

Omri Rosen & Amit Kling from Calcalist interviewed our CEO Sagi Schliesser for their recap of the IL gaming industry and how it doubled its worth in the last couple of years.


Friday, September 25th, 2020

If you or your studio are still deliberating whether to try and develop hyper-casual mobile games – read the guest post on Pocketgamer.biz by our COO, Guy Tomer, with a step-by-step guide to the development process of hyper-casual.


Friday, September 25th, 2020

Our CrazyBites this week, courtesy of our Publishing Manager Alon Dahan, focus on the 5 things our publishing team sees in their winning partners 🥇  Every game development studio that went to top the charts with a #1 🏆 hyper-casual game – followed these 5 tips for better results.


Monday, September 21st, 2020

Lighting Tips in Unity Guest post by Noam Toledano, CrazyLabs’ Tech Artist Further to CrazyBites #4, I was asked to dive in a little deeper and talk more about lighting features in Unity.   Many games can look much nicer and have greater appeal with just a few simple and easy steps that will improve your lighting setup.   Tip #1  A) Use environment lighting without baking lightmaps  The simplest […]


Thursday, September 17th, 2020

Ask any performer and they’ll tell you – lighting is EVERYTHING! This week our CrazyBites are all about making your game look good, with these highlights (see what we did there?) by Noam Toledano, our Tech Artist and Unity God 🙂