Monday, October 19th, 2020

Our new #CrazyBites are here, and this time we’re focusing on simulating soft bodies, courtesy of our tech lead & blob king. By the time you finish – you’ll be trying to create those soft bodies yourself. Word.


Monday, October 19th, 2020

Metallica has their Master of Puppets – but we have our Master of Prototypes! This week’s CrazyBites is tailor-made for game developers and hyper-casual enthusiasts.


Tuesday, October 6th, 2020

Ready, test, go! Our new CLIK Dashboard is now live and in this Pocket Gamer article you can learn more how to apply and start testing your games. Reminder: any game that passes our CTR test will be rewarded with up to $25,000(!)


Wednesday, September 30th, 2020

  CrazyHub India – How We Started A guest post by Surojit Roy, Co-Founder of Firescore Interactive and a Studio Head in CrazyLabs India, leading CrazyHubs, our gaming hub for local studios. In the aftermath of Soap Cutting taking the #1 spot through the holiday period at the end of 2019, we learned first hand what it takes to keep a game alive in the top charts for more than a week. […]


Wednesday, September 30th, 2020

Omri Rosen & Amit Kling from Calcalist interviewed our CEO Sagi Schliesser for their recap of the IL gaming industry and how it doubled its worth in the last couple of years.


Friday, September 25th, 2020

If you or your studio are still deliberating whether to try and develop hyper-casual mobile games – read the guest post on Pocketgamer.biz by our COO, Guy Tomer, with a step-by-step guide to the development process of hyper-casual.


Friday, September 25th, 2020

Our CrazyBites this week, courtesy of our Publishing Manager Alon Dahan, focus on the 5 things our publishing team sees in their winning partners 🥇  Every game development studio that went to top the charts with a #1 🏆 hyper-casual game – followed these 5 tips for better results.


Monday, September 21st, 2020

Lighting Tips in Unity Guest post by Noam Toledano, CrazyLabs’ Tech Artist Further to CrazyBites #4, I was asked to dive in a little deeper and talk more about lighting features in Unity.   Many games can look much nicer and have greater appeal with just a few simple and easy steps that will improve your lighting setup.   Tip #1  A) Use environment lighting without baking lightmaps  The simplest […]


Thursday, September 17th, 2020

Ask any performer and they’ll tell you – lighting is EVERYTHING! This week our CrazyBites are all about making your game look good, with these highlights (see what we did there?) by Noam Toledano, our Tech Artist and Unity God 🙂


Thursday, September 10th, 2020

We always say players need to open the game and start playing, but there’s more to successful onboarding than that. Here’s the latest #CrazyBites, our tips for game developers, courtesy of our Publishing Manager Shai Sasson.


Thursday, September 3rd, 2020

Michal Issachary Joins CrazyLabs as Vice President of LiveOps We are happy to announce that Michal Issachary, a former IronSource and Moon Active executive, has recently joined CrazyLabs as Vice President of LiveOps. Having achieved proven success in the mobile and casual games space, we are certain that Michal’s addition to our winning team, will boost the growth of our successful hyper-casual games. Welcome to our Crazy family [...]


Tuesday, September 1st, 2020

Our new #CrazyBites – tips for game developers & game design enthusiasts about hyper-casual mobile games.  This week we’ll focus on what your UA video needs in order to boost your CTR, courtesy of our Publishing Manager, Rotem Eldor.