
We’re a game publishing & development company at our core, and understand what it takes to take promising game ideas to the top of the charts

#3
Top Mobile Publisher

6B
Downloads

250M
Monthly Active Users
A supportive team dedicated to your game’s success
Meet your very own publishing team: we’re known for our close mentorship, responsive support, and empowering feedback

A dashboard that gives you complete transparency
Leverage the CLIK dashboard for real-time updates on every marketability test, revenue breakdown, creative performance, and so much more

Reach maximum profitability with our industry-leading technology
Increase game performance through our best-in-class publishing technologies including testing, liveopps, and growth platforms

The President
Evans Kiragu, CEO & Founder of Mekan Games
After less than one year of working with CrazyLabs, we’ve already produced a hit game. The biggest contributor to this was the combination of CrazyLabs' incredibly knowledgeable publishing experts and the data from CrazyLabs’ market-leading trend report.

Dessert DIY
Mario Royston, CEO of Weloadin
We’ve collaborated with many top publishers. CrazyLabs stand out because of their exceptional, fast support while giving us the space to push the boundaries of our creativity and experimentation. Through this approach, we’ve already built two-hit games. 
Makeup Kit
Alex Petrus, CEO of Fontes Sp. z o.o
The driving force behind Makeup Kit's stunning success was CrazyLabs’ initial strong trend-based idea, and for this, I'm very thankful for Crazylabs giving me this idea. Their creative team discovered this makeup trend before any other publisher, and together we worked very fast to stay first.

Battery Low
Rini Amal, Co-founder of Mad Logics
What separates CrazyLabs is that they don’t rely only on CPI when testing your game, they review a few different metrics and approach testing open-mindedly. Battery Low had a high CPI of 0.55 on Facebook but showed potential in retention of 39%. CrazyLabs’ didn’t give up on this game, and it became a top hit.

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